I'm Annick, a seasoned product designer with 10+ of experience in design. In my latest roles I helped simplify complex digital product problems into requirements and user-friendly interactions.
I am currently working on freelance projects in small teams and on a variety of personal projects. Feel free to reach out with comments or questions:
I conducted in-depth research to analyze Calendly's most utilized and successful user flow. Based on my findings, I implemented substantial enhancements, resulting in an improved experience for millions of users.
I redesigned authentication for web and mobile apps catering to cruise ship workers, a user group facing distinct challenges within the realm of financial services.
I participated in a comprehensive redesign and content revamp of Delta.com while collaborating within a large design team during our consulting engagement. Our efforts resulted in a refreshed and user-centric digital platform.
In 2014, 2 friends and I started a small game company called "Ker-Chunk Games". and released “PrinceNapped” on Facebook Games and the iOS store in 2016-2017. The game was available from 2016 until 2020 on Facebook and the iOS App Store.
"The Awesomes" is an animated show aimed at an adult audience available on Hulu. I worked on "The Awesomes" for a single season as a background artist.
Chozen was an animated TV show aimed at an adult audience, produced by the same studio that works on the popular show "Archer". The show aired on FX in 2014 for 1 season. I worked on Chozen as a background artist, creating background illustrations for 12 episodes.
In 2012, I worked on the official Facebook game for the popular Walking Dead TV show as an 2D artist. This was when Facebook games were widely popular, and games were still made in Flash.
"Her impactful contributions included a complete redesign of various experiences, resulting in significant improvements in critical product metrics and delivering unparalleled user value, particularly in Calendly's highest-trafficked areas. [...] Annick's dedication, expertise, and ability to drive results make her an invaluable addition to any product team."
"She has a rock-solid design process that always includes research/discovery and understanding before jumping into mocks. She's incredibly organized and a great teammate. Her comments in design crit sessions are insightful and show her deep knowledge of design heuristics and best practices. Her skillset would be an asset to any product design team that really cares about designing the right thing."
"Annick scheduled a standing bi-weekly meeting to keep everyone in the loop on new developments and insights. She was incredibly responsive when team members had follow up questions and was quick to update designs when technical constraints challenged the original plan. She would be a great addition to any team and I'd work with her again in a heartbeat."
I moved to Atlanta from Switzerland in 2007, after spending a childhood traveling across countries following my diplomat family.
I have pursued my passions in computers and art for as long as I can remember. I started my career working as a digital illustrator in animation and video games after studying art, before getting a Masters in Human-Computer Interaction and pursuing UX in 2015.
I have extensive experience as an end-to-end product designer for responsive web and mobile apps. I have worked in a lot of different companies – from being the sole designer in a small company, collaborating within a design team in mid-size organizations, to contributing to the design efforts of a global corporation.
I aim to continue working on a variety of digital experiences and look forward to the projects the future brings.