Illustration of woman interacting with floating wireframes and research artifacts

Hello!

I'm Annick, a seasoned product designer with 10+ of experience in design. In my latest roles I helped simplify complex digital product problems into requirements and user-friendly interactions.

I am currently working on freelance projects in small teams and on a variety of personal projects. Feel free to reach out with comments or questions:

Animation & game projects

Thumbnail for "PrinceNapped", featuring the 2 main characters, a woman and a prince

Princenapped

Ker-Chunk | 2014 - 2017

In 2014, 2 friends and I started a small game company called "Ker-Chunk Games". and released “PrinceNapped” on Facebook Games and the iOS store in 2016-2017. The game was available from 2016 until 2020 on Facebook and the iOS App Store.

Art Director
Co-founder
Illustration
2D Design
Cross-functional Collaboration
Thumbnail for "The Awesomes" showing the main cast of characters and the title

The Awesomes

Bento Box Entertainment | 2015

"The Awesomes" is an animated show aimed at an adult audience available on Hulu. I worked on "The Awesomes" for a single season as a background artist.

Animation Backgrounds
Illustration
Production asset design
Design Collaboration
Thumbnail for "Chozen", featuring the main cast and title.

Chozen

Floyd County Productions | 2013 - 2014

Chozen was an animated TV show aimed at an adult audience, produced by the same studio that works on the popular show "Archer". The show aired on FX in 2014 for 1 season. I worked on Chozen as a background artist, creating background illustrations for 12 episodes.

Animation Backgrounds
Illustration
Design Collaboration
promo art for "The Walking Dead", showing a screenshot of the game environment and the game's title.

The Walking Dead: The Facebook Game

Eyes Wide Games | 2012 - 2013

In 2012, I worked on the official Facebook game for the popular Walking Dead TV show as an 2D artist. This was when Facebook games were widely popular, and games were still made in Flash.

Game Environment Art
2D Design
Modular Asset Design
Problem solving
Cross-functional Collaboration

What others have said

"Her impactful contributions included a complete redesign of various experiences, resulting in significant improvements in critical product metrics and delivering unparalleled user value, particularly in Calendly's highest-trafficked areas. [...] Annick's dedication, expertise, and ability to drive results make her an invaluable addition to any product team."

Tommy Janszen, Sr. Product Manager

"She has a rock-solid design process that always includes research/discovery and understanding before jumping into mocks. She's incredibly organized and a great teammate. Her comments in design crit sessions are insightful and show her deep knowledge of design heuristics and best practices. Her skillset would be an asset to any product design team that really cares about designing the right thing."

Bryce Propheter, Sr. Product Designer

"Annick scheduled a standing bi-weekly meeting to keep everyone in the loop on new developments and insights. She was incredibly responsive when team members had follow up questions and was quick to update designs when technical constraints challenged the original plan. She would be a great addition to any team and I'd work with her again in a heartbeat."

Greg Roughton, Engineering Manager
View LinkedIn profile

About me

I moved to Atlanta from Switzerland in 2007, after spending a childhood traveling across countries following my diplomat family.

I have pursued my passions in computers and art for as long as I can remember. I started my career working as a digital illustrator in animation and video games after studying art, before getting a Masters in Human-Computer Interaction and pursuing UX in 2015.

I have extensive experience as an end-to-end product designer for responsive web and mobile apps. I have worked in a lot of different companies – from being the sole designer in a small company, collaborating within a design team in mid-size organizations, to contributing to the design efforts of a global corporation.

I aim to continue working on a variety of digital experiences and look forward to the projects the future brings.

Pastel illustration of Annick drawing herself while looking at herself in a mirror.

Public speaking

Taught workshop class at
General Assembly
Taught an in-person workshop “Wireframing & Prototyping” at General Assembly
Lightning talk at joint meetup
Atlanta Design System
and
Figma ATL
Gave Talk titled “Managing Design Systems with Figma” (video)
Lightning talk at meetup
Ladies that UX
Gave Lightning Talk titled “Affordances”
Panel speaking at yearly meetup
World IA Day
AR/VR Student Panel speaker (video)
Panel speaking at yearly game conference
SIEGE
Speaker on the panel "Collaboration Methods for Game Designers and Artists"
Panel speaking at yearly conference
Momocon
Speaker on the panel "Women in Entertainment: Gaming & Motion Graphics"